Game Design
& More
Star Wars Outlaws
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Company: Ubisoft Paris Studio
Role: Senior Game Designer Years: 2022 - Present Platforms: PS5, Xbox Series X|S, PC Engine: Snowdrop Genre: Single-player action-adventure Open world game set in the Star Wars universe telling the story of scoundrel Kay Vess. I am working on multiple features as a Senior Game Designer. Details will be disclosed at appropriate time. |
Skull and Bones
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Company: Ubisoft Paris Studio
Role: Game Designer Years: 2021 - 2022 Platforms: PS5, Xbox Series X|S, PC Engine: Anvil Genre: Multiplayer action-adventure Skull and Bones is a multiplayer game where players can sail the seas of the Indian Ocean during the Golden Age of Piracy, take part in epic naval battles, and go from underdog to pirate king. I designed and developed multiple features of the game, including treasure hunting and gameplay on land. |
Life Beyond
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Company: Darewise
Role: Technical Game Designer Years: 2020 - 2021 Platforms: PC Engine: Unreal Engine Genre: Third-person shooter MMO Life Beyond is a science fantasy MMO with third-person shooter co-op gameplay. I designed and implemented parts of the game including combat, traversal, missions, UI, tutorials, levels, and collection - but even contributed to the game vision itself. I have also bridged the design and gameplay teams, other than mentored intern designers, maintained design and technical documentation, established best practices, and worked with the analytics team. |
The Awakened
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Company: Raylight Games
Role: Game Designer, Writer, Programmer Years: 2016 - 2019 Platforms: PS4, PS VR, PC, Oculus Rift, Switch Engine: Unreal Engine Genre: First-person action-adventure The Awakened is a supernatural Victorian era thriller with weird fiction horror traits, developed with virtual reality in mind but also running on PC and consoles. After creating the concept I was put in charge of designing and writing the game, other than scripting the prototype. |
Programming
Deer Drive Legends
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Company: Raylight Games
Year: 2015 Platforms: Android, Google Cardboard Engine: BlueRoses Genre: First-person shooter Deer Drive Legends is a 3D hunting game originally developed by Raylight Games and published by Maximum Games for 3DS, Wii and PC. I ported the game to the Android platform, made it fully playable, and introduced virtual reality via Google Cardboard. |
XrayUnwrap 2.0
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Company: Raylight Games
Year: 2016 Platform: Autodesk Maya XrayUnwrap 2.0 is a plugin for Autodesk 3ds Max and Maya that offers automatic UV unwrapping and an array of advanced UV functionalities. My job was to port features from the 3ds Max version to Maya. In the process, I created an algorithm that made UV islands symmetrization 30 times faster than it was before. The plugin was adopted by developers in companies including Nintendo, Sony, Insomniac, Square Enix, Epic Games, among others. |
Portings of Casual Games
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Company: Raylight Games
Year: 2015-2018 Platforms: PS4, Xbox One, PC, Switch, Android Engine: BlueRoses, Unity Genre: Puzzle, party, casual gameplay I helped with the porting of multiple titles between different platforms: Gem Smashers, Mahjong Deluxe 3, Vegas Party, Season Match HD, From Cheese, Ultimate Runner, My Little Baby. I mainly handled gameplay, other than input and players management. I programmed reusable interfaces between engines and games logics, but also assessed TRC reports to do polish and bug fixing. |