Jacopo Papaccio
Lead Game Designer
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Game Design
​& More


Project NEO NPC

Company: Ubisoft Paris Studio
Role: Lead Game Designer
Years: 2024 - Present
​Platforms: TBA
Engine: TBA
Genre: TBA
​
Details to be reveal at appropriate time.

Star Wars Outlaws

Company: Ubisoft Paris Studio
Role: Senior Game Designer
Years: 2022 - 2024
​Platforms: PS5, Xbox Series X|S, PC
Engine: Snowdrop
Genre: Single-player action-adventure
​
Open world game set in the Star Wars universe telling the story of scoundrel Kay Vess, seeking freedom and to start a new life in the criminal underworld of the galaxy. The game features combat, stealth, exploration, and many side activities.

I worked on multiple main and secondary activities as a Senior Game Designer.
Project Page

Skull and Bones

Company: Ubisoft Paris Studio
Role: Game Designer
Years: 2021 - 2022
​Platforms: PS5, Xbox Series X|S, PC
Engine: Anvil
Genre: Multiplayer action-adventure

Skull and Bones is a multiplayer game where players can sail the seas of the Indian Ocean during the Golden Age of Piracy, take part in epic naval battles, and go from underdog to pirate king.

I designed and developed multiple features of the game, including treasure hunting and gameplay on land.
Project Page

Life Beyond

Company: Darewise
Role: Technical Game Designer
Years: 2020 - 2021
Platforms: PC
Engine: Unreal Engine
Genre: Third-person shooter MMO

Life Beyond is a science fantasy MMO with third-person shooter co-op gameplay.

I designed and implemented parts of the game including combat, traversal, missions, UI, tutorials, levels, and collection - but even contributed to the game vision itself.

I have also bridged the design and gameplay teams, other than
 mentored intern designers, maintained design and technical documentation, established best practices, and worked with the analytics team.
Project Page

The Awakened

​Company: Raylight Games
Role: Game Designer, Writer, Programmer
Years: 2016 - 2019
Platforms: PS4, PS VR, PC, Oculus Rift, Switch
Engine: Unreal Engine
Genre: First-person action-adventure

​The Awakened is a supernatural Victorian era thriller with weird fiction horror traits, developed with virtual reality in mind but also running on PC and consoles.

After creating the concept I was put in charge of designing and writing the game, other than scripting the prototype.
Project Page

Programming


Deer Drive Legends

​Company: Raylight Games
Year: 2015
Platforms: Android, Google Cardboard
Engine: BlueRoses
Genre: First-person shooter

Deer Drive Legends is a 3D hunting game originally developed by Raylight Games and published by Maximum Games for 3DS, Wii and PC.

I ported the game to the Android platform, made it fully playable, and introduced virtual reality via Google Cardboard.
Project Page

XrayUnwrap 2.0

Company: Raylight Games
Year: 2016
Platform: Autodesk Maya

XrayUnwrap 2.0 is a plugin for Autodesk 3ds Max and Maya that offers automatic UV unwrapping and an array of advanced UV functionalities.

​My job was to port features from the 3ds Max version to Maya. ​In the process, I created an algorithm that made UV islands symmetrization 30 times faster than it was before.

The plugin was adopted by developers in companies including Nintendo, Sony, Insomniac, Square Enix, Epic Games, among others.

Portings of Casual Games

​Company: Raylight Games
Year: 2015-2018
Platforms: PS4, Xbox One, PC, Switch, Android
Engine: BlueRoses, Unity
Genre: Puzzle, party, casual gameplay

I helped with the porting of multiple titles between different platforms: Gem Smashers, Mahjong Deluxe 3, Vegas Party, Season Match HD, From Cheese, Ultimate Runner, ​My Little Baby.

I mainly handled gameplay, other than input and players management.

I programmed reusable interfaces between engines and games logics, but also assessed TRC reports to do polish and bug fixing.
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To create worlds.

All rights reserved © 2024 Jacopo Papaccio
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