Skull and Bones
Company: Ubisoft Paris Studio
Role: Senior Game Designer Years: 2021 - 2022 Platforms: PS5, Xbox Series X|S, PC Engine: Anvil Genre: Multiplayer action-adventure |
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Features:
- Tresure Hunting
- Gameplay on Land
Responsibilities:
- Design, develop, and tune game mechanics and concepts in tight collaboration with Creative Direction.
- Produce rich and clear documentation on gameplay, narrative, and more aspects of the game for production.
- Own game features and coordinate with production teams to ensure proper implementation.
- Anticipate and identify problems and bottlenecks – and define plans to solve them.
- Arrange playtests and assess the results and feedbacks to integrate improvements.
- Maintain a watch on new game trends, design and gameplay mechanics.