Jacopo Papaccio
Lead Game Designer
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Skull and Bones

Company: Ubisoft Paris Studio
Role: Senior Game Designer
Years: 2021 - 2022

​Platforms: PS5, Xbox Series X|S, PC
Engine: Anvil
Genre: Multiplayer action-adventure
​Features:
  • Tresure Hunting
  • Gameplay on Land
More details will be disclosed at appropriate time.
​Responsibilities:
  • Design, develop, and tune game mechanics and concepts in tight collaboration with Creative Direction.
  • Produce rich and clear documentation on gameplay, narrative, and more aspects of the game for production.
  • Own game features and coordinate with production teams to ensure proper implementation.
  • Anticipate and identify problems and bottlenecks – and define plans to solve them.
  • Arrange playtests and assess the results and feedbacks to integrate improvements.
  • Maintain a watch on new game trends, design and gameplay mechanics.
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To create worlds.

All rights reserved © 2024 Jacopo Papaccio
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